![]() If using Draft for the assembly, you will need a Draft license from Thinkbox. You can also submit a dependent assembly job to assemble the image when the main region job completes. If submitting a Maya Render Job or an Arnold Export Job, you can choose to submit a region rendering job. The available options are covered in the next few sections. Startup Script: Maya will source the specified script file on startup (only available when using the MayaBatch plugin).Ĭommand Line Args: Specify additional command line arguments to pass to the Maya command line renderer (not available when using the MayaBatch plugin).ĭeadline Job Type: Select the type of Maya job you want to submit. The assets are stored in the Worker’s cache and can be used by subsequent frames or scenes submitted with the same assets without having to reach out to the network. The renderer then uses the assets from the local machine, rather than having to access them from their network location. When enabled, Deadline stores a local copy of all assets used during Maya renders on the Worker. ![]() Use Local Asset Caching: Enabling local asset caching can reduce network overhead. If disabled, Deadline will ignore all “error” or “warning” messages. Strict Error Checking: Enable this option to have Deadline fail Maya jobs when Maya prints out an “error” or “warning” message that is known to impact the render. Sometimes Maya will return this error code even after successfully saving the rendered images. ![]() Ignore Error Code 211: This allows a Maya task to finish successfully even if the Maya command line renderer returns the non-zero error code 211 (not available when using the MayaBatch plugin). Use MayaBatch Plugin: This uses our MayaBatch plugin that keeps the scene loaded in memory between frames, thus reducing the overhead of rendering the job. Submit Maya Scene File: If checked, the scene file will be submitted to the repository (as well as the XGen files). Maya Build: Force 32 bit or 64 bit rendering. Output Path: The folder where your output will be dumped (this should be a shared folder on the network). Project Path: The Maya project folder (this should be a shared folder on the network). Leaving this blank will force Deadline to render using the default camera settings (including multiple camera outputs).ĭisable Auto Camera Tag: If you do not have inside the File Name Prefix in Render Settings, this will prevent Maya from automatically adding one (only available when a camera is selected). Out Of Order Step: Defines the Nth frame step to use for some of the Task Order options.Ĭamera: Select the camera to render with. Task Order: The order in which to render the frames for the job. Submit Dependent Job With Remaining Frames: If enabled, the REST job will be dependent on the PREVIEW job. Number of Preview Frames: Specify the number of frames to preview. Priority Offset: Specify a higher priority for the PREVIEW job. If its output looks incorrect, you can suspend the REST job before wasting render time rendering a wrong submission. The PREVIEW job can be submitted with slightly higher priority and will provide a glimpse into the final result. Render Preview Job First: When enabled, two jobs will be submitted - a PREVIEW job with a fraction of the frames, and a REST job with all other frames. As well as this, motion graphics allow designers to produce complex effects with instanced objects, and interactive grooming workflow whereby grooming tools allow for better precision for styling hair and fur.īy the end of this course, delegates will be able to create their own 3D environment, containing their own animations.The general Deadline options are explained in the Job Submission documentation, and the Draft/Integration options are explained in the Draft and Integration documentation. Features of Maya include animation workflow, which enables animating to occur quicker and easier, and Arnold integration, whereby scenes alter in real time. Delegates will be taught how to use the software and will become familiar with Maya’s features and functions. Maya is a 3D modelling, simulation, and animation software for film, TV, and games. This 1-day AutoDesk Maya Masterclass provides delegates with an understanding of how to use Maya software to produce animations. There are no requirements for this AutoDesk Maya Masterclass, thus anyone can attend.ĪutoDesk Maya Masterclass Course Overview This training course is designed for those who have no experience regarding computer animation, and for 3D inventors who wish to use a more powerful software. Who should attend this AutoDesk Training Course?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |